Projects
This timeline and library of projects describes my progression as a game developer.
Feel free to try them out!
Jun 2012
The Escape

A text based game about surviving a kidnapping. It was the first digital game I ever created.
Written and designed by me. The game was made in collaboration with a programmer in a couple of weeks.
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Jun 2012
The Escape

A text based game about surviving a kidnapping. It was the first digital game I ever created.
Written and designed by me. The game was made in collaboration with a programmer in a couple of weeks.
​
​
Jun 2012
The Escape

A text based game about surviving a kidnapping. It was the first digital game I ever created.
Written and designed by me. The game was made in collaboration with a programmer in a couple of weeks.
​
​
Jun 2012
The Escape

A text based game about surviving a kidnapping. It was the first digital game I ever created.
Written and designed by me. The game was made in collaboration with a programmer in a couple of weeks.
​
​
Jun 2012
The Escape

A text based game about surviving a kidnapping. It was the first digital game I ever created.
Written and designed by me. The game was made in collaboration with a programmer in a couple of weeks.
​
​
Jun 2012
The Escape

A text based game about surviving a kidnapping. It was the first digital game I ever created.
Written and designed by me. The game was made in collaboration with a programmer in a couple of weeks.
​
​
Sep 2020
LIGHT LIKE

After waking up in a vat, you find yourself in a mysterious dungeon with the only instruction to kill. You have to fight your way through a procedurally generated level and find new abilities, mana sources and shops in order to defeat the enemies with an ever increasing difficulty.
Put together in 2 weeks by a team of 3 people. The game design and programming is done by me.
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Jun 2012
The Escape

A text based game about surviving a kidnapping. It was the first digital game I ever created.
Written and designed by me. The game was made in collaboration with a programmer in a couple of weeks.
​
​
Sep 2020
1VERXUS1

A 1vs1 arena fight game where the players needs to absorb incoming fire and deflect it back at the other player. Each win steals turrets from the opposing player.
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It's a fully playable game with multiple maps made by a team of 3 people. I designed the game, and scripted all player related systems.
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Jun 2012
The Escape

A text based game about surviving a kidnapping. It was the first digital game I ever created.
Written and designed by me. The game was made in collaboration with a programmer in a couple of weeks.
​
​
Jan 2019
Hack n Slash

An asymmetrical co-op experience in a cyber punk universe. One player controls Hack, using a keyboard and a smart phone to carry out various puzzle related tasks. The other player controls Slash, an agile combatant ordered to protect hack during their missions.
It's a short vertical slice of a bigger game, put together in 9 days by a team of 4 people.
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Jun 2012
The Escape

A text based game about surviving a kidnapping. It was the first digital game I ever created.
Written and designed by me. The game was made in collaboration with a programmer in a couple of weeks.
​
​
Dec 2018
MECHEM

A brutal, experimental survival platformer where the player has to operate and switch between multiple systems in their mech as they struggle for their survival. The mech can be upgraded to focus on certain playstyles.
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Made by a two man team. The design and programming is done by me. The game was made in 6 days.
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Jun 2012
The Escape

A text based game about surviving a kidnapping. It was the first digital game I ever created.
Written and designed by me. The game was made in collaboration with a programmer in a couple of weeks.
​
​
Dec 2018
Chancomancers

A 1vs1 fight game with luck based theme. Each time a player attacks, the damage output is randomized. The more dice the player has picked up, the bigger is the potential damage.
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Made by a two man team. The design and programming is done by me. The game was made in 5 days.
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Jun 2012
The Escape

A text based game about surviving a kidnapping. It was the first digital game I ever created.
Written and designed by me. The game was made in collaboration with a programmer in a couple of weeks.
​
​
Nov 2018
Frogue

A survival platformer with a one button input system. With the limited controls, the player can still move in 360 degrees, have multiple ways of killing enemies and manage an inventory.
Made by a two man team. The design and programming is done by me. The game was made in 5 days.
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Jun 2012
The Escape

A text based game about surviving a kidnapping. It was the first digital game I ever created.
Written and designed by me. The game was made in collaboration with a programmer in a couple of weeks.
​
​
Jun 2012
The Escape

A text based game about surviving a kidnapping. It was the first digital game I ever created.
Written and designed by me. The game was made in collaboration with a programmer in a couple of weeks.
​
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