
ME
I have 8 years of experience with gameplay and level design.
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I'm the founder of the game studios Blunt Damage and
Off-Black-Creations.
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I teach in level design.
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Over the years, I've specialized in first-person shooters and in creating captivating playing spaces for such games.
I love everything hardcore and minimalistic.

WHO AM I IN A TEAM?
In a team, the single most important thing for me is progress. As a team member, I'm social, alert, receptible for criticism and have an insatiable need to see the entire picture of a project. I'm comfortable with leading teams, but functioning as a cog in the machinery is equally as enjoyable for me.
Driver
SKILLS
Gameplay Design:
My design philosophy is that less is more. I always try to find ways to organically and effectively incorporate a system into the game world through diagetic design with reusability in mind. I specialise in gameplay related features, such as movement systems, enemies, combat mechanics, puzzles and encounters.
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Level Design:
I do level design regularly with a passion for realism. Experienced in creating both organic and geometric environments. I have been designing and developing multiple procedural level generators and systems from the ground up.
INTERESTS
First-Person Shooters:
This is where my heart is. Fast phased mechanics, satisfying guns and designing for shoot-outs.
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Dark and Gritty Themes:
Anything R-rated. Horror. Gore. Action.
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Hardcore:
I want to make hard and intense games. Games that makes you care about not losing.
Knowledge
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Programming languages
- Unreal blueprint (Comfortable)
- C# (Comfortable)
- C++ (Basic)
- GML (Basic)
Additional Software
- Google Docs (Comfortable)
​- Git Hub (Comfortable)
​- Sony Vegas (Comfortable)
- Visual Studios (Comfortable)
- Perforce (Basic)
- Audacity (Basic)



EDUCATION
Södra Latin - High School Degree - Natural Science - Stockholm
2013-2016
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The University of Skövde - Bachelor Degree - Game Design
2017-2020
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Future Games - Higher Vocational Education - Game Design
2020-2022


