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ME

I have 8 years of experience with gameplay and level design.

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I'm the founder of the game studios Blunt Damage and

Off-Black-Creations.

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I teach in level design.

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Over the years, I've specialized in first-person shooters and in creating captivating playing spaces for such games.

I love everything hardcore and minimalistic.

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WHO AM I IN A TEAM?

In a team, the single most important thing for me is progress. As a team member, I'm social, alert, receptible for criticism and have an insatiable need to see the entire picture of a project. I'm comfortable with leading teams, but functioning as a cog in the machinery is equally as enjoyable for me.

Driver

SKILLS

Gameplay Design:

My design philosophy is that less is more. I always try to find ways to organically and effectively incorporate a system into the game world through diagetic design with reusability in mind. I specialise in gameplay related features, such as movement systems, enemies, combat mechanics, puzzles and encounters.

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Level Design:

I do level design regularly with a passion for realism. Experienced in creating both organic and geometric environments. I have been designing and developing multiple procedural level generators and systems from the ground up.

INTERESTS

First-Person Shooters: 

This is where my heart is. Fast phased mechanics, satisfying guns and designing for shoot-outs.

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Dark and Gritty Themes:

Anything R-rated. Horror. Gore. Action.

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Hardcore:

I want to make hard and intense games. Games that makes you care about not losing.

Knowledge

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Programming languages

   - Unreal blueprint  (Comfortable)

 - C#                       (Comfortable)

- C++                               (Basic)

- GML                              (Basic)

 

 

Additional Software

- Google Docs     (Comfortable)

​- Git Hub              (Comfortable)

​- Sony Vegas        (Comfortable)

- Visual Studios   (Comfortable)

- Perforce                         (Basic)

- Audacity                         (Basic)

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EDUCATION

Södra Latin - High School Degree - Natural Science - Stockholm

2013-2016

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The University of Skövde - Bachelor Degree - Game Design 

2017-2020

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Future Games - Higher Vocational Education - Game Design 

2020-2022

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